exploring mixed reality, hauntology & sonic anchors

I first used glass cloches for display in my work ‘SleepCycles‘ in Technology is Not Neutral in Brighton, 2016. Burning candles atop each dome for set numbers of hours expressed each one as a different stage of sleep. So the wax-dripped dome shown here is a particularly narrow and tall model that suits containment of the clocktower, if such a public landmark could be put into a protective bubble. Today I explored how to trigger the AR from outside the glass, with different strong natural lighting effects and with sound from the app and the immediate environment.

Advertisement

Hauntology

Since I began this artwork the concept of hauntology which was new to me has heavily influence my creative output – I read first about it in Stephen Prince’s book ‘A Year In The Country: Wandering Through Spectral Fields: Journeys in Otherly Pastoralism, the Further Reaches of Folk and the Parallel Worlds’ and he told me was informed of Hauntology from the writer Mark Fisher’s whose books I am consuming – firstly ‘Ghosts of my Life : Writings on Depression, Hauntology and Lost Futures’ & now ‘K-Punk’. Clearly all authors written routes are traced back to its origin from Derrida.

Hauntology – (a portmanteau of haunting and ontology[1]) is a concept coined by philosopher Jacques Derrida in his 1993 book Spectres of Marx. The term refers to the situation of temporal, historical, and ontological disjunction in which the apparent presence of being is replaced by a deferred non-origin, represented by “the figure of the ghost as that which is neither present, nor absent, neither dead nor alive.”
If you view my work in augmented reality I would like you to keep this in mind